Top-down view of a designer's workspace with graphics tablet, mechanical pencil resting on thumbnail sketches, monitor edge glowing with wireframe viewport, and coffee ring staining a printed reference sheet
3D Artist & Pipeline SpecialistBlender · Houdini · Unreal 5 · Substance9 Years

Marcus
Vane

Game Assets · Cinematic VFX · Product Visualization · Concept through Final Composite

Scroll to open the sketchbook
Selected Work

The Sketchbook

Each cell is a case study. Click to dissect the anatomy — brief, blockout, textures, lighting, final composite.

Detailed 3D rendered stone fortress with dramatic lighting and fog effects in a dark fantasy style
BlenderSubstance PainterUnreal 5

Ironhold Citadel

Greystone Games · 2025

Photorealistic 3D rendered spacecraft in deep space with detailed hull plating and volumetric engine glow
Cinematic VFX

Solaris Rig

Apex VFX / Netflix

Tool Note // 2022

"I abandoned V-Ray in 2022. Not because it's bad — it's extraordinary — but because Karma XPU changed what "fast" means for a solo pipeline."

War Story // 2023

"The render that almost broke me: 340 hours of Houdini simulation, wrong color space, discovered at delivery. I now have a 12-point pre-delivery checklist tattooed on a sticky note above my monitor."

Highly detailed 3D creature character with organic bone-like protrusions and translucent skin in dramatic studio lighting
Creature Design

Marrow Creature

Threshold Animation

Photorealistic 3D rendered luxury watch on white surface with precise reflection and material detail
Product Viz

Axiom Watch

Meridian & Co.

Process Note

"Blockout is not a technical phase. It's a conversation between you and the geometry about what it wants to become."

Disciplines

What I Build

Nine years of building pipelines, not just assets. Every discipline listed here has shipped to production.

Game Asset Pipeline

34Projects
9yExp.

Full-stack asset production from concept sketch through engine delivery — blockout, high-poly bake, Substance texturing, LOD generation, Unreal/Unity integration.

BlenderZBrushSubstance SuiteUnreal 5Marmoset

Cinematic VFX

12Projects
6yExp.

Hero asset creation for episodic and feature work. Houdini procedural modeling, Karma/Arnold rendering, ACES color pipeline, compositing hand-off packages.

HoudiniMayaKarma XPUArnoldNuke

Product Visualization

21Projects
7yExp.

Photorealistic product renders that replace photography. CAD-to-mesh conversion, material scanning, studio lighting recreation, variant generation.

Blender CyclesKeyShotSubstance PainterLightroom

Creature & Character

8Projects
5yExp.

Organic sculpting, XGen grooming, SSS shader development, facial rigging for performance capture integration.

ZBrushMayaArnoldXGenWrap4D
75+Projects Shipped
9 yrsIndustry Experience
18Studios Served
4Production Pipelines
About

Nine years,
one obsession.

I build 3D assets the way a craftsman builds furniture — every polygon placed with intention, every material studied from life. I've shipped to AAA studios, Netflix episodics, and luxury product campaigns. The pipeline is always the same: understand the brief deeply, block out fast, refine slowly.

Los AngelesRemote-firstAvailable Q2 2026
PDF · 24 pages

Download Full Reel

24-page curated showreel PDF — process notes included

No spam. One email with the PDF, nothing else.